Tuesday 31 October 2017

Major Project - Sol Character Proportions


Workings on the proportions of Sol, though you wont see his body, is a fun way to work it out and a good base to place the space suit over. I initially went for five head heights, but have shrunk the body a little, to make him look less of a adult.

Sunday 29 October 2017

Major Project - Topology

                                                Zbrush                                                                    Maya 

I have busy trying to work out how you get a model out of Zbrush and into maya. After testing out a few different software packages, I found Topogun the easiest to use, however retopology has to be the hardest puzzle to figure out. The model is no way perfect, but I think I have put the problem areas in places you cant see. I plan to take this back into Zbrush and tidy around the eyes, lips and ears. then see how all the maps behave on the mesh. 


Tuesday 24 October 2017

Material Test


Testing the Arnold materials from last weeks class to try and make some translucent plant pods that has some organic entity moving about inside. The shaders can do the job pretty well, though spheres have just been used at the moment for testing. However, I'm having problems with the shot cam, as its not rendering the composition I have chosen, and the DOF is just not working at all, Have tried all different distance settings and aperture, but no cigar.