tag:blogger.com,1999:blog-65420636077767395972024-02-18T19:02:54.925-08:00Mark Bridgland - BA (Hons) Computer Animation Arts, UCA, RochesterMark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.comBlogger358125tag:blogger.com,1999:blog-6542063607776739597.post-29415645848054214632018-04-16T12:57:00.000-07:002018-04-16T12:57:31.720-07:00Major Projectish - Workings for a background<iframe allowfullscreen="" frameborder="0" height="355" mozallowfullscreen="" src="https://player.vimeo.com/video/265052233" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">I have been trying to figure out how to make a transition between a landscape and a white room.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">The method I wanted to use was Houdini, but it has a very steep learning curve and my result are pretty poor at the moment. I did however manage to code this. which doesnt look like much but a step forward in Houdini.</span><br />
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<br />Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-4851751246387879962018-04-11T05:09:00.005-07:002018-04-11T05:09:52.309-07:00Major Project - Environment WIP<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJTu932WTYdJllxxnljXeFS-10L-HXFGWzfbrULb2QnJCtrq6Rzf1MpmaMWVq3xYC2FOtw1FRzhduDa-m1u48hRqKUlnRDV2I24ypYR2jDZ6n6T7QugQ7uwOa7_wuCBv2oF91vgupJiBI/s1600/background_Test_03.tif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="901" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJTu932WTYdJllxxnljXeFS-10L-HXFGWzfbrULb2QnJCtrq6Rzf1MpmaMWVq3xYC2FOtw1FRzhduDa-m1u48hRqKUlnRDV2I24ypYR2jDZ6n6T7QugQ7uwOa7_wuCBv2oF91vgupJiBI/s640/background_Test_03.tif" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">I have decided to stop animating for a bit to try and work out the holodeck transitions into a landscape. A more refined matte painting is needed, but trying to figure out how to transition between the two.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com1tag:blogger.com,1999:blog-6542063607776739597.post-48577701883840872602018-04-07T06:16:00.000-07:002018-04-07T06:17:14.549-07:00Major Project - Lighting Test<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/263643539" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Quick test to see how the lighting behaved on my model. Colour correction is still needed, but wanted to check shadows and how they fell on the character.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-53483812127467622372018-04-07T02:00:00.001-07:002018-04-07T02:00:43.123-07:00Major Project - Intro Scene 02<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/263629382" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Blocked out the second half of the intro, I am having a few issues with the trip at the end, so leaving this for the time being as to get a few more scenes blocked in.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com2tag:blogger.com,1999:blog-6542063607776739597.post-62118126714588502752018-04-05T08:52:00.004-07:002018-04-05T08:53:13.483-07:00Major Project - Intro Scene Pass 02<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/263347479" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Cleaning the second pass of the Intro section. Nearly there, got a few issues that need sorting, especially in the first walk and the face.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">But, the fun thing is, this all works as Alembic caches, as I thought I was going to be stuck with rendering in arnold as for the nodes it placed in at the begining. But now I can chose which renderer to use and its not going to be arnold.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com1tag:blogger.com,1999:blog-6542063607776739597.post-29999370594649449532018-03-31T08:03:00.003-07:002018-03-31T08:04:09.856-07:00Major Project - Blooper<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/262647905" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">I was having trouble with the transition of the last shot into the final stage of the first scene. I did want this scene all to be one take, but proving abit tricky, so thought that if he knocks the camera over, I can have a blooper / cut sound and he can just carry on. Then I can reset the character so easier to manage. </span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-88213301385670436962018-03-29T10:29:00.002-07:002018-03-29T10:30:16.537-07:00Major Project - Introduction Scene Blockout<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/262426343" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Blocking out the first half of the introduction scene. Step animation was used and then convirted with the auto tangents so I could just check things were looking OK and no gimbal issues. There are alot of timing issues, but looking OK at the moment, and will sort out in the next pass.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com2tag:blogger.com,1999:blog-6542063607776739597.post-32915937339851692932018-03-25T10:55:00.002-07:002018-03-25T10:56:11.172-07:00Major Project - Blocking<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/261719883" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Blocked in a idea with steps in the graph editor and at this stage convirted with the auto tangents. Needs some work and not sure about the shocked pose in here. But will start to clean up the animation and malke the offset peices.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-45265875447373517912018-03-21T11:15:00.000-07:002018-03-21T11:15:21.628-07:00Major Project - Run, Trip, Fall - WIP<iframe allowfullscreen="" frameborder="0" height="413" mozallowfullscreen="" src="https://player.vimeo.com/video/261175174" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Trying to make the beginning of a run and a stumble before the set of jumps. I have a lot of timing and twirling issues, but had fun with this today. though it did take all day.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-19857541934532236522018-03-20T06:57:00.002-07:002018-03-20T06:57:37.895-07:00Major Project - JetPack Previz<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/260946619" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Previz to see if the jetpack clip works. A jet pack and controller is needed though, but imagine he is pushing the go control. Criticism welcome as finding animating hard.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com1tag:blogger.com,1999:blog-6542063607776739597.post-89762743230378466252018-03-19T14:02:00.001-07:002018-03-19T14:03:14.606-07:00Major Project - IK's Working<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/260836699" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">So, after my tantrum of a broken rig, I had to seek some help from a very kind person, whom fixed it so quickly. I would not of been able to figure this out on my own, but with the guidance given, I have fixed the Final rig and it is now working.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">A quick jump to show that the character can be rotated with the root control in IK mode. </span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com2tag:blogger.com,1999:blog-6542063607776739597.post-83515615216573641152018-03-19T09:40:00.003-07:002018-03-19T09:41:05.779-07:00Major Project - Eye Darts<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/260792465" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Had ago at making some eye darts, the mouth please don't look at as was not working on this part, as have to figure that out. But the eyes dart, randomly but they dart.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com2tag:blogger.com,1999:blog-6542063607776739597.post-56419413718387200052018-03-14T09:35:00.004-07:002018-03-14T09:36:06.124-07:00Major Project - Run Cycle First pass<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/260080702" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Had a go at doing a run cycle, this is the first pass and a lot needs to be fixed and polished, but I think its OK. I want to make it alot more poppy when he runs but will do all this in the next pass.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com6tag:blogger.com,1999:blog-6542063607776739597.post-59058660959038928402018-03-13T07:05:00.000-07:002018-03-13T07:05:20.116-07:00Major Project - Posing<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMBe4m3r1poofTC0faiNLv0SFYOsZN56jJhdBxLvt4qQwI78VNw5eN3kLsqESfnMQ_2Ln05Rz1HkpEDfKuqNUK2QT6IgMwxU3xjtouu0BoIqxkgmOKxxVZwoUXdytVCNl3dtx-KrEa_hI/s1600/smile58_jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1270" data-original-width="1600" height="508" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMBe4m3r1poofTC0faiNLv0SFYOsZN56jJhdBxLvt4qQwI78VNw5eN3kLsqESfnMQ_2Ln05Rz1HkpEDfKuqNUK2QT6IgMwxU3xjtouu0BoIqxkgmOKxxVZwoUXdytVCNl3dtx-KrEa_hI/s640/smile58_jpg.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Before I try and attempt any animating, I want to practice just posing the character, so that I can get used to the rig and how it behaves. </span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com1tag:blogger.com,1999:blog-6542063607776739597.post-32926673292675561382018-03-12T03:00:00.001-07:002018-03-12T03:11:18.056-07:00Major Project - Textures<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWG9EurD5TW8wphhiNJ2ggX3H0o6fl8Sg2qA2GPI5-fPCGPIiBqpcK_bZjp8xd1_Cpa71Q8p2AmieZlzJs_k2GejrsPP91dw913RBrP-41YAOWjHH9PeuXxZh8W2AP-OvuYQ7GT2UbU1I/s1600/smile51_jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="790" data-original-width="1600" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWG9EurD5TW8wphhiNJ2ggX3H0o6fl8Sg2qA2GPI5-fPCGPIiBqpcK_bZjp8xd1_Cpa71Q8p2AmieZlzJs_k2GejrsPP91dw913RBrP-41YAOWjHH9PeuXxZh8W2AP-OvuYQ7GT2UbU1I/s640/smile51_jpg.jpg" width="640" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Sorting out textures and Need to do the Skin today, but almost done. At highress which this is not, only takes 50seconds to render, which for Arnold im guessing is quite good. </span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com3tag:blogger.com,1999:blog-6542063607776739597.post-41348310894833831842018-03-07T16:45:00.001-08:002018-03-07T16:46:58.074-08:00Major Project - Textures<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHDP1x0DTCXqP14XTsgXgreWx3ieHUyZRm7hG3xeMOGy5lPj_6OaM5Fs3xXiRFfoSEpyHfSbumyb7vLowWXUEZmSn2B-3dCVnUcG4jqWu_SzBaut01um8Ey9PN191NtJ7LfYbefqNOoMI/s1600/smile35_jpg.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHDP1x0DTCXqP14XTsgXgreWx3ieHUyZRm7hG3xeMOGy5lPj_6OaM5Fs3xXiRFfoSEpyHfSbumyb7vLowWXUEZmSn2B-3dCVnUcG4jqWu_SzBaut01um8Ey9PN191NtJ7LfYbefqNOoMI/s640/smile35_jpg.jpeg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">What you see in Substance painter is not what you get in Maya. Testing and swearing</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-53162342413632918402018-03-06T06:52:00.005-08:002018-03-06T06:52:59.773-08:00Major Project _ Cavity Maps<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAOTSJY9KN-C_kQv3RnUI4HQzKY1qSxfdmW0JYWz_plXl19c6QD5UR6-p3EHpbhjCd7v-rpqMeqJZF9du_LNI0KzxVKbSMnvA5vPYzVn1wB0hMkUg7ZpJE9um1a956tDS3G4lUt29udl8/s1600/rocktests_03.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1148" data-original-width="1162" height="632" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAOTSJY9KN-C_kQv3RnUI4HQzKY1qSxfdmW0JYWz_plXl19c6QD5UR6-p3EHpbhjCd7v-rpqMeqJZF9du_LNI0KzxVKbSMnvA5vPYzVn1wB0hMkUg7ZpJE9um1a956tDS3G4lUt29udl8/s640/rocktests_03.JPG" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Just making sure the cavity maps work, means I can make the decisions of where I want the colours, rather than relying on a ramp. I did not take too much time on this just wanted to make sure it worked.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-63432004840950831802018-03-06T02:37:00.001-08:002018-03-06T02:46:25.091-08:00Major Project - Terrain Testing<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-K56lvOwJCcUYTOHPvLDfo30bUhTL7uc19ld0owDhkQ5vFXgUZQsOpKXpfmgieOBvwYAYl4lKuVLcZvii40j6xtW3qEwHyZw1Dc7RPM2rKNmOoQxl0Zce8dR5cZIm-TKDG_zOH8cpmIk/s1600/smile34_jpg.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="960" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-K56lvOwJCcUYTOHPvLDfo30bUhTL7uc19ld0owDhkQ5vFXgUZQsOpKXpfmgieOBvwYAYl4lKuVLcZvii40j6xtW3qEwHyZw1Dc7RPM2rKNmOoQxl0Zce8dR5cZIm-TKDG_zOH8cpmIk/s640/smile34_jpg.jpeg" width="640" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Whilst working on the Sol character, I have been developing a method, to be able to place mountains and canyons as I wish and so that they merge together. With the combination of Houdini, Zbrush and Maya, I am able to drag and drop each individual mountain where I want it to be. These are loress and tests but the method works and with the ability for painting cavity maps I think it will look ok once the highress mountains are made and the set dressing has better composition. I was toying with the idea to place Sol in a whiite room, but I think it will be a shame not to show this method off.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-57616522407884070882018-03-05T13:00:00.001-08:002018-03-05T13:00:49.881-08:00Major Project - The Only Way is Up<iframe allowfullscreen="" frameborder="0" height="371" mozallowfullscreen="" src="https://player.vimeo.com/video/258683021" webkitallowfullscreen="" width="800"></iframe>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Testing out the rig, to make sure that all the keys are active in the character set. they all seem correct and working. Though I have only moved the root ctrl in this, but this is clumsy Sols, first ever tubble.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-58087031912099362792018-03-04T09:14:00.001-08:002018-03-04T09:14:30.670-08:00Major Project - Rig completion<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsaMWB0nPGPAdOcVT70T4dP2yeNpLQEqxqxe3lPDwzzYHjilgL6K3KOhYFGzrr2zn2AKGIC1IjCeAIf1RXhJITrfJKCMEdirFQ2GbOyTYxdTcSAZ_Jvw9xL6I4xSa3ntOZXPQnfJfXbHo/s1600/smile33_jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="603" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsaMWB0nPGPAdOcVT70T4dP2yeNpLQEqxqxe3lPDwzzYHjilgL6K3KOhYFGzrr2zn2AKGIC1IjCeAIf1RXhJITrfJKCMEdirFQ2GbOyTYxdTcSAZ_Jvw9xL6I4xSa3ntOZXPQnfJfXbHo/s640/smile33_jpg.jpg" width="356" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Rig complete and ready to animate. </span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com2tag:blogger.com,1999:blog-6542063607776739597.post-13537710163010666052018-03-02T09:21:00.000-08:002018-03-02T09:21:07.259-08:00Major Project - Figuring out Problems in Substance<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3R4IgxEzJSPPGobM_II1BkAzn-kXXTHFdMiegO4e7yFyLBdMkUqvjWtKZbaUxGXwNUlFO4olD8AI_BHZcAtV2d2_eOsBz1Zb6Hh4j_JJ99163sWP9vcEIcFT0fwlLoR71zSJyDe6l0Bs/s1600/smile31_jpg.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1350" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3R4IgxEzJSPPGobM_II1BkAzn-kXXTHFdMiegO4e7yFyLBdMkUqvjWtKZbaUxGXwNUlFO4olD8AI_BHZcAtV2d2_eOsBz1Zb6Hh4j_JJ99163sWP9vcEIcFT0fwlLoR71zSJyDe6l0Bs/s640/smile31_jpg.jpeg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">I think I have figured out the problem I was having in substance, and how to fix seems. I think my new skin job looks lovely, time to move on to the gloves.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0tag:blogger.com,1999:blog-6542063607776739597.post-89792703946105941092018-03-01T12:01:00.002-08:002018-03-01T12:01:23.563-08:00Major Project - Textures<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ6bCejkJhOl40IiMvifWqq-IkJo3X-6YhXfXRiXyt2V8YN60htJXkPQnVvTI28y2r2VpKmj3gF5CnVUobYN_sqHz8doDtrp9MAetUI4IuEGnMSYnOt1r11tondT18DhUDwUF2qXLOFhM/s1600/smile32_jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="1515" height="454" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ6bCejkJhOl40IiMvifWqq-IkJo3X-6YhXfXRiXyt2V8YN60htJXkPQnVvTI28y2r2VpKmj3gF5CnVUobYN_sqHz8doDtrp9MAetUI4IuEGnMSYnOt1r11tondT18DhUDwUF2qXLOFhM/s640/smile32_jpg.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Bringing textures into Maya, from yesterdays substance test. They work, however there are some issues with the seems, and the combination of the displacement map and normal map, so will have to try and sort this before carrying on.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxoY3_L7HLViKhlEZ1XUHZhnFkPtIELeTSSO4ABR6GnQ8mh07m7oqWpbWM44XRre8NMiOYnwyzKyyovGTbI1VwcngAjFFNRe0p5m9yREw2seebLjxqfqXcL0wxr6tuBLNteNTeum7BGhM/s1600/smile31_jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="937" data-original-width="1600" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxoY3_L7HLViKhlEZ1XUHZhnFkPtIELeTSSO4ABR6GnQ8mh07m7oqWpbWM44XRre8NMiOYnwyzKyyovGTbI1VwcngAjFFNRe0p5m9yREw2seebLjxqfqXcL0wxr6tuBLNteNTeum7BGhM/s640/smile31_jpg.jpg" width="640" /></a></div>
<br />Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com3tag:blogger.com,1999:blog-6542063607776739597.post-37048023203589393332018-03-01T06:58:00.002-08:002018-03-01T06:58:28.683-08:00Major Project - Eye Lashes<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHhRXqoc4tkL9TBIBmTLJ6x_tSTSZrcnf5SSfNN6HE8BfRyP6BHxMm_KaW1L4vzoeRsc7RJS6zSF49Vzlrh-v3kOVjx61RwFs6-Qc0X02q3WTkKw0b-ciWlYWaAyjSTjjDLQD_qCyaDy4/s1600/smile28_jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="657" data-original-width="1600" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHhRXqoc4tkL9TBIBmTLJ6x_tSTSZrcnf5SSfNN6HE8BfRyP6BHxMm_KaW1L4vzoeRsc7RJS6zSF49Vzlrh-v3kOVjx61RwFs6-Qc0X02q3WTkKw0b-ciWlYWaAyjSTjjDLQD_qCyaDy4/s640/smile28_jpg.jpg" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Eye lashes connected. Need to look into why my sticky eyes are not working at the moment, you could say its come unravelled, but I would prefer to call it, a learning curve.</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com1tag:blogger.com,1999:blog-6542063607776739597.post-3867013204491491452018-02-28T13:40:00.005-08:002018-02-28T13:40:52.830-08:00Major Project - Substance test<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7tkLCgJOkeULdBPAiRYkn2LB2VAL2xwApJOH0k5VwFsuVohZLSjPPr-sSxqGENSy73mVzelaY_bE1p3DuI32fhcrTXMO9b2IDl7k06_s4AF8bCztFivtOFafqXvgrZ5zJew-QLJzoLiM/s1600/layerstacks.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1141" data-original-width="1600" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7tkLCgJOkeULdBPAiRYkn2LB2VAL2xwApJOH0k5VwFsuVohZLSjPPr-sSxqGENSy73mVzelaY_bE1p3DuI32fhcrTXMO9b2IDl7k06_s4AF8bCztFivtOFafqXvgrZ5zJew-QLJzoLiM/s640/layerstacks.JPG" width="640" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;">Making a better attempt at the bodysuit, takes some layers to get the grunge</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com1tag:blogger.com,1999:blog-6542063607776739597.post-49472130125555825122018-02-27T14:35:00.001-08:002018-02-27T14:38:22.218-08:00Major Project - Texture Test<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyqikZLjNnGM0ccd3It-DeUC7BG9z7wJzwvV8wUGFpQyVKf7HuLYZI9dTrv1xwUvQWDabvcice_aa8FLT9ppNol3j3HQdaR68rv03YFscBZDv18FGheoBiumj3dbQjzBNGD7t1_5scaXY/s1600/texture.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="986" data-original-width="1600" height="394" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyqikZLjNnGM0ccd3It-DeUC7BG9z7wJzwvV8wUGFpQyVKf7HuLYZI9dTrv1xwUvQWDabvcice_aa8FLT9ppNol3j3HQdaR68rv03YFscBZDv18FGheoBiumj3dbQjzBNGD7t1_5scaXY/s640/texture.JPG" width="640" /></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-small;">Working out the textures I want, I did see a worn leather look, but looking at this, not to sure now?</span>Mark Bridglandhttp://www.blogger.com/profile/03938255578738406661noreply@blogger.com0