Wednesday, 31 January 2018
Major Project - Wrist Fixed
Amends to the rig, to make wrist look less deformed (Left and right comparisons). New joint placement works much better.
Monday, 29 January 2018
Houston we have a problem
Begining to skin and have realised the wrist pivot is in the wrong place and looks like he would have a broken wrist. Time to restart the arms again. oh dear
Major Project - Rig
Finally finished the rig, that has the option of IK, FK and bendy limbs. Rigging the head caused some issues as for the dynamic control the head uses, but it was a lot my own errors, which I now know how to fix.
Thursday, 18 January 2018
Major Project - Rigging Progress
After a few issues, the bottom half of my rig is complete and fully working :) I will have the option of IK, FK and bendy limbs which i'm excited about.
Tuesday, 16 January 2018
Major Project - Finished Low Res Geometry
Finished all the low res objects needed for Sol, so rigging can now begin :) I shall also work on the highress model inbetween so that I can get the textures onto him too.
Monday, 15 January 2018
Major Project - Colour Test
A quick test in Procreate to test my initial thoughts for the environments colour scheme, I would like to create the stark lighting that you see in moon photos and the blown out whites that get reflected off of the nasa space suits.
Major Project - Rigging
Thought I was making good progress on the rig for my character, then a orient constraint held its offset and popped the ankle - take two tomorrow :)
Saturday, 13 January 2018
Minor Project - Reflective Statement
I have enjoyed developing my character in this project, Im a bit upset that the face rig did not get finished, but having to learn the different programmes as I worked, definitely slowed me down and things took slightly longer than I thought. But I don't regret this decision that I made as Zbrush and Painter have added a bit more of a natural look to my character. I was keen to see how much I could achieve on my own, and although it has taken me longer and a lot of mistake have been made, it really has made me learn from my errors, and I am aware now in the future projects I work on, of how long things take and the processes I need. Though I opted not to work on story at this stage, I still think I have learned some key skills in the software I have chosen for my own pipeline.
There is still so much to do on this project, but looking forward to sink my teeth in and see what the next stage makes and hopefully get my character jumping around the screen.
There is still so much to do on this project, but looking forward to sink my teeth in and see what the next stage makes and hopefully get my character jumping around the screen.
Sunday, 7 January 2018
Major Project - Texture Tests
Wanted to get my texture workflow sorted for the Minor Project. I have decided to use Substance Painter for baking Maps and Colouring as seem to be the easiest way.
This was the final piece I needed to research for my character pipeline, so I feel fairly confident to pull it all together now. For my renders I have decided to use AOV's in arnold and comp them together in Nuke. This is just a straight render, but I am keen to have Depth of field in my renders and have been researching into the process in Nuke.
Monday, 1 January 2018
Major Project - Terrain Tests
Test to try and work out how to make a moonish terrain - I don't really want the typical moon craters and as this is a saturn moon there are plenty to choose from, so I want a more mountainous landscape.
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