Wednesday, 28 February 2018
Tuesday, 27 February 2018
Major Project - Texture Test
Working out the textures I want, I did see a worn leather look, but looking at this, not to sure now?
Sunday, 25 February 2018
Saturday, 24 February 2018
Major Project - Fracture
Got a bit sidetracked, but wanted to learn about alembic files and what is the best way to move files around from different programmes.
Friday, 23 February 2018
Thursday, 22 February 2018
Major Project - Final Eyebrow Rig
Final eyebrow Rig, not really too happy with the result, as something is off. But will have to do at the moment. If I get the time, I would like to have another go at this, as I think the eyebrows are a important thing for facial emotions.
Wednesday, 21 February 2018
Major Project - Eye Brow Test
Test to see if the eyebrow system works, need to tweak the shape of the eyebrow and skin the brow proper, but it works, so happy
Monday, 19 February 2018
Major Project - Brow Base Shapes
Have made all the shapes needed for the brows, there is a few correctives that need to made, but want to makes sure I can attach the brow first.
Sunday, 18 February 2018
Major Project - Eyebrow Workings
Test from todays blendshape sculpts, not quite there, so will have another go tomorrow. He wont really be too angry in the animation but wanted to get this to work incase.
Major Project - Eye Brow Test
Spent yesterday researching the method I will try and use for rigging the brows. I think I have found a way, but a lot of refinement is needed. I'm thinking I will make the ctrls first and all the blendshapes, see how they react so I can see what correctives are needed. I think this is going to be trickier than the mouth as there is alot of fiddly parts.
Friday, 16 February 2018
Major Project - Mouth Rig Complete
Mouth rig is now complete, there are some slipping issues in the extreme poses, but I dont think these will be used much in animation.
Major Project - Big Smile
Starting to get the bigger shapes that I want - I wanted to achieve Megaminds crazy smile, not quite there, but will do. He also has a Bubba Shrimp bottom lip from certain angles which is a bit disappointing, but still pleased.
Thursday, 15 February 2018
Major Project - Mouth Down
All major shapes have been modelled, ready to make correctives for all shapes and hopefully the mouth will be done.
Wednesday, 14 February 2018
Major Project - Smile Progress
Todays smile workings, this is a tuff process, but finding my way through slowly. I did want to get a nice crease line from the nose to the corner of the mouth, but proving difficult for me to do.
Tuesday, 13 February 2018
Major Project - Smile workings
Test to see if the four main blendshapes worked for the mouth. Correctives still need to be made, but needed to see if the character held. the bottom lip is a bit LIPPY but think it will be OK to carry on.
Monday, 12 February 2018
Sunday, 11 February 2018
Major Project - Working on Ideas
I wanted to make a assault course for Sol to try and navigate through, failing at everything. Taking inspiration from Ninja Warrior, I would like to make some scenarios in a similar style. This is just working out ideas of whats good and bad, and finding out scale, this one is a little too big atm.
Saturday, 10 February 2018
Major Project - Terrain look Development
Another test for the look of my landscape, these are more of the colours I am thinking to use, and better attempt at the rocks I want.
Major Project - Minefield Terrain Test
Experiments for the minefield terrain, have made the Craters, but will not be able to get the Displacement maps out of this file. But ready to make the final landscape.
Friday, 9 February 2018
Major Project - Landscape Test
Experimenting with landscapes, I don't really like this but I do like the effect of the sand dunes on the floor. Which I want to work on some more.
Wednesday, 7 February 2018
Major Project - Failure
I wanted to try a model a massive mouth, but think I pushed it too far and really does not work.
I think I will have to tone down how wide I make this, and as normal, try, try again.
Tuesday, 6 February 2018
Major Project - Ribbon Lip Results
Results from ribbon spine, the skinning was hard and not entirely blended, but I think it will be OK
Monday, 5 February 2018
Major Project - Test Ribbon for Mouth
My geometry on my head model was having a hard time orienting the joints to the hair system, I'm thinking that my geometry is to skinny to handle. So I have made a test ribbon to see if I can place and then use these joints to rig the mouth. This is a test and unsure about if it will work, but giving it a try.
Sunday, 4 February 2018
Major Project - Blendshape Test
I have hooked up some blendshapes to see how accurate you need to be, and I think abit of time will be needed to get these to look correct as they lose alot of form. These are the most extreme of the positions, but could be better I think.
Saturday, 3 February 2018
Major Project - First Blend Shape
Test to see if the mouth squash blendshape worked correctly and scaled with the rig. All seems to be OK and deforms with the muzzle control aswell.
Friday, 2 February 2018
major Project - Skinning Test
The rig seems to be working correctly. Fun trying to work out how it works.
Will be moving on to corrective shapes soon.
Thursday, 1 February 2018
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