Thursday, 7 April 2016
Fantastic Voyage - Bad Rocks
Further development using XGen, I really wanted to clutter my scenes with 'stuff' and read that Xgen keeps the render times down when you use multiple objects, which it has. But I decided to use Mental Ray to render all this, but the Fog is smashing me into the ground, the effects I want to use don't work in MR so trying to figure how to get fog rays (if any one knows I have beer tokens)
Wednesday, 6 April 2016
Fantastic Voyage - Texture and Atmosphere Test
Tried to create a texture model that better represents the concept art for this project - getting there, but want more atmosphere to the place.
Tuesday, 5 April 2016
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