Saturday, 22 October 2016

Narrative - Tree Workings






After some Maya tests to figure out how to try and model trees, we have decided that the leafy option did not fit with the concept art and feel of the animation, so a couple quick tests on a poly version of trees to see if they suited better. A little rough at the moment, but we felt much better for what we wanted and further development will be worked on this way.

Thursday, 20 October 2016

Wednesday, 19 October 2016

Narrative - Test for Wood Chippings - Failed




Not sure this is the correct way, as it did not work ;) and the tree would be falling the wrong way

Narrative - Test Animatic angle





Very early rough visuals of storyboard - nowhere near final comps and real basic shapes at the mo, but just getting head around the landscape and where I need to start placing cameras and matte paintings. 

Narrative - Wood and Debris Test


Testing to find a way to create fallen debris, does not have to fall in animation, but thought a nice way to achieve natural placement - we have a rouge energetic splinter in there, but it comes come to rest, just out for frame.