Monday, 28 August 2017

Year 3 - Minor and major project

I was thinking about putting my adaptation B project on hold, as I feel, there was too much to handle for a 8month project, with all the characters and assets that would be needed.
So my thoughts are about working on a idea I had over last summers break. it would only have two characters, so feel it would be simpler to do as I really want to focus on modelling, rigging and textures.  It would also expand upon the visual look of the  ‘Invasion’ film  and certain parts of the script to screen project that was created last year.

The Idea is of a astrounought that has crash landed on a hostile planet and needs to find power some how, as to power his space module to get back of the planet. I do want his space module to try and be a character of sorts as he has to drag it behind him, so can get him into trouble rolling back down hills and such when his rope breaks. similar style when when ‘Walle’ is acting a fool in the Pixar movie. I would like the animation to be called ‘Drag me home’.

I was inspired by a animation that was put on the CAA blog called Escape, that I thought was such a cool idea, and quite a simple in term of story ’apart from the 30 people it took to complete the pipeline’ but the whole look of the film is quite a visual treat.

Here are the sketches that where created last year, to give a little feel of how I see the world, but if the idea is good to go, I want to develop slightly as have different ideas for characters and story.








2 comments:

  1. Hey Mark,

    To be honest I'm pleased you've parked your Devil's Elixir idea - only because you seemed a bit 'stuck' in terms of opening it up - and perhaps it's as you say here: the canvas is too broad. My response to your story idea is very simple - and it's always my response to students who have clear, strong ideas for original stories...

    You need to create an animatic - and you need to do it first (derived from a written script if that's how you want to break the surface on getting your idea to the screen); what an animatic tells someone like me - more so than any number of conversations or tutorials or whatever - is that you know what I need from your story in order to understand it and feel it and enjoy it. I don't want you to spend time and energy designing your world or your characters too clearly -just get the story beats down so we can see right away 'what your story is'. In my experience, this is truly the only productive way to take a student's idea forward - so you/me/everyone is actually seeing the same idea at the earliest possible stage. Any story problems, any gaps, any bits of your story you don't yet know enough about, will very clearly surface during this process. I don't even want to see storyboards first if you don't want to share them - just get your idea onto the screen as a 'moving pictures' with as much info as possible - sound, dialogue, whatever you need to stop me and others 'not' seeing your film as you see it, or critiquing a version of your film I'm having to imagine because I can't see into your head. Let's work immediately and with a minimum of chat. Your job is to get me to buy in, to relax, and to look forward to seeing this story develop! Off you go!

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