Tuesday, 19 April 2016

Fantastic Voyage - Animation Play Blast So Far

Play blasting the animation scenes that are nearly completed, there are scenes missing so it's a bit out of sink. Textures and backgrounds still need to be added, but think I will do this at the very end once the animation is done, as my Machine at home keeps going into meltdown - so its a long process

Sunday, 10 April 2016

Fantastic Voyage - Fight

These little guys are nearly ready to be animated, but I just have a little issue with on of the legs which I need to fix first. Quite excited really.

Thursday, 7 April 2016

Fantastic Voyage - Bad Rocks

Further development using XGen, I really wanted to clutter my scenes with 'stuff' and read that Xgen keeps the render times down when you use multiple objects, which it has. But I decided to use Mental Ray to render all this, but the Fog is smashing me into the ground, the effects I want to use don't work  in MR so trying to figure how to get fog rays (if any one knows I have beer tokens)

Wednesday, 6 April 2016

Fantastic Voyage - Texture and Atmosphere Test

Tried to create a texture model that better represents the concept art for this project - getting there, but want more atmosphere to the place.