Showing posts with label Initial Ideas. Show all posts
Showing posts with label Initial Ideas. Show all posts

Sunday, 9 October 2016

Narrative - Character Help


We were getting a lil lost in our group character designs, so a few quick sketches to try and help for the comps of the characters, was just thinking about shapes and not attire, but they are all pretty much the same!

Thursday, 3 March 2016

Fantastic Voyage - Mutation tests


Its a bit clunky- but first attempts of a mutating blob, not sure this is the correct way though, but a start

Sunday, 28 February 2016

Fantastic Voyage - Idea Development



Above are a couple of concept paintings so I could get a sense of the colour schemes I'm thinking of using and if they work. I do intend to try a Indie game style animation with low poly modelling, so the paintings above are not a representation of what I intend to do.  

I wanted to see if my ideas would be viable in the time frame given - So a quick test model was made to see what the low polygon modelling would look like and what sort time it would take. The model below was kind of a speed model and will be refined if the green light is given.











Wednesday, 24 February 2016

Fantastic Voyage - Initial Ideas


Initial thoughts for Antibodies and Bacteria - Took my influence from "Innerspace" and how the little mech pods interacted in the body. I thought it would be quite cool if the Antibodies could suit up before going into battle - I think I can get the science of how Bacteria is destroyed in quite a fun way that could interest teenagers and their gaming worlds.

Wednesday, 3 February 2016

Sunday, 31 January 2016

Script to Screen - Frog Study

After my first sketches of toads and realising they all look too old - I tried to refine this set for a younger look - 
still not right, but getting the look on a couple of them.

Monday, 25 January 2016

Script to Screen - Frog Study

Trying to get a Fat Child Toad, not sure these are working yet, all looking a bit old.

Saturday, 23 January 2016

Script to Screen - Mouse study


Trying to figure out how to draw mice, they all seemed to have massive ears at first but slowly shrinking them down...

Saturday, 28 November 2015

What if, Metropolis - Composition Rejig




Having to rethink my composition for a new lo angle, to give a dirtier feel - using place holders for the buildings, just so I can see if my ideas work 

Thursday, 12 November 2015

Wednesday, 11 November 2015

What if, Metropolis - tests




The hero building in my set is the Absinthe, Opium and Bodouir complex. The scale and designs of the buildings are just positionals at the moment.
Seeing as the residents would be High on fun and their vision would be slightly off, I wanted to see how trippy I could get the colours - please help me and say if you think it is too garish, as I'm not sure.



Thursday, 15 October 2015

Invisible Cities - Key Thumbnail Development


Was getting a bit lost on the computer for the 2 point perspective exterior view - So went back to pencil sketches to try and help me figure it out.