Sunday, 30 April 2017

Thursday, 27 April 2017

Adaptation B - Deformations


Checking the twist and arms of jacket, just to see how bad they deformed when sort of posed.

Tuesday, 25 April 2017

Adaptation B - Torso Blocking


Blocking stage for the torso, there was alot of separate pieces to make the torso, but I think the initial stage of blocking has worked as everything seems to be staying together where it needs too.

Adaptation B - Skin Blocking


The first blocking stage of skinning, and the glove does fit the hand and stays when flexing joints, so the gloves can be taken on and off the model, if needed.

Adaptation B - Normal Test


Tried a quick normal test, to see if I could work zbrush and that the UV's worked correctly as they where twisted, but it all seems to work, so will go and try and make the trousers look more natural.

Monday, 24 April 2017

Adaptation B - UV's


All seemed to go to plan, apart from the trousers that have twisted across pretty much the whole surface.

Saturday, 15 April 2017

Adaptation B - Hair Progress




Progress on the hair, the left side is nearly done, apart from whispy bits. So carrying on with the final layer on the right side today.

Tuesday, 11 April 2017

Adaptation B - smooth check - ignore bonnet and bumper


Wanted to check what certain panels look like with light on them - Still a long way to go with everything, but could look cool if I can refine everything to how I want it, though proving itself tricky.



Adaptation B - Bootlegger Modelling Progress


Monday, 10 April 2017

Adaptation B - Car Progression


Splitting and Modelling each section, slowly turning into the car. I will be getting back onto the Character model this week, as my file corrupted on friday, and needed to get into uni to get the file from the baseroom.

Saturday, 8 April 2017

Adaptation B - Car Test


Testing a modelling video for the car. Already run into a few problems with the door pillars, as not sure how to tackle these yet.