Thursday, 29 June 2017

Xgen - Hair Test 5

First attempt at making the hair dynamic, A linear Curve modifyer is used, which is simple to set up, but there are so many settings to make it look and feel like hair. I have not got it yet, as too elastic from beginning to end, but its starting to work.

Xgen - Hair Test 4

Still testing hair for myself at the moment, as its a super complex task, and not sure I will carry on as it gets trickier the further you go. I wanted to animate natural hair but think its too big a task at the moment. Arnold has been used as well for the render. 

Wednesday, 28 June 2017

The Bull - Look Dev

Experimenting with modelling faces, as a 2D drawing is far different to what is actually needed in the 3D world. I have used a character from last terms project (The IRS agent) and just trying to figure out how to make the pass in 3D for him.

Tuesday, 27 June 2017

Monday, 26 June 2017

Xgen - Hair Test 3

Still testing, but getting abit more comfortable with the settings. Starting to understand how to manipulate the individual hair clumps. Its still really messy, but served the purpose of how to try and style the front. 

Saturday, 24 June 2017

Xgen - Hair test 2

Same base curves as previous, but further research into Xgen settings. gives the ability to move separate hair clumps. Also figured out how to get a first render - as it doesn't work as you think it would as there are some hidden settings.

Xgen - Hair Test 1

For this first test, curves where just roughly placed as not to complicate things. Its very rough but can see the basics of how the software works and how accurate you will have to be with the curves to build the actual model. But I do want to make disnyish hair, so will carry on learning this method.