I feel the modeling stage of this project went really well, with guidance from the tutors I was able to achieve a fully modeled, rigged and textured character model to what I think to be at quite a high level for my 2years experience in the Maya software. My critique went well and was happy to hear that I could carry this project into next year. I thought that my idea for the narrative section of the project has strong origins for character development and cinematic values, but due to the time I spent on the character development and asset, I neglected to think about the core narrative principles of premise and names. I plan to go back to the beginning of this project now, so I can develop the core story and plot.
The criticism that I did receive, and totally agree with, is my lack of explanation to the processes that I am using on my blog and that I need a more professional approach to my blogging language. I do find how to express myself a real challenge and this was totally reflected in my presentation, I stumbled on words and forgot to talk about the most important part of the narrative which would of really cemented the idea. I'm not taking this as a negative though, just want to work on rectifying the problem.
But, I'm super happy with the progress I am making and quite excited to develop my adaptation B project to the next level in year 3.
Tuesday, 9 May 2017
Sunday, 7 May 2017
After struggling with a face rig, I had to reset my prefs due to a joint issue. However the face rig all works correctly, got to sort the teeth out, but all my colours have gone sqiffy, so battling to get my colours back - what fun
Thursday, 4 May 2017
Wednesday, 3 May 2017
Tuesday, 2 May 2017
Body rig completed and all working, had a late discovery that some of my joints had mirrored oddly due to a pref setting on my machine, the rig all works correctly apart from the rotation is not mirrored so one arm moves up and one down when both Ctrls are picked, but individually its all dandy. So my machine is safe and not been launched out the window.