Also, tone down the rim highlights. They're only meant to be very subtle. In the next two tutorials to be uploaded (today / tomorrow) I'm going to show how to use your texture maps to drive the colour of the rim highlights so they match the colours of the clothes.
You will need to make a specular map to make it look more like leather and less like plastic.
ReplyDeleteAlso, tone down the rim highlights. They're only meant to be very subtle. In the next two tutorials to be uploaded (today / tomorrow) I'm going to show how to use your texture maps to drive the colour of the rim highlights so they match the colours of the clothes.
ReplyDeleteOK cool, will wait for the tutorials before I carry on with this - thanks
ReplyDelete