Sunday, 7 May 2017

Adaptation B - Teeth


Getting a real strange shadow on the front of the teeth,  which is getting on my wick. as I cant see whats causing it.

3 comments:

  1. Hi Mark. The eyes need a specular highlight - See "Part 8: Finishing up the Scene" -

    https://sites.google.com/site/digitalmcguffin/pipeline-1-texturing-page-1

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  2. Also, the turnaround video is uploading now...

    https://sites.google.com/site/digitalmcguffin/pipeline-1-turnarounds

    ReplyDelete
  3. Hi Mark - I just had a thought. Do you have an 'ambient occlusion' node plugged into the teeth shader? If so you can remove it and just increase the ambient channel itself to brighten the teeth. It may be why you're seeing a black mark.

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