Friday, 22 September 2017

Major Project - Emission Test

A quick test to see if I could get the emission channel to work, is a bit crudely painted, but seems to work in the render out of Arnold.

Thursday, 21 September 2017

Major Project - Alien Tomb

Testing shapes to try and make a Stonehedge type alien tomb. Same process as previous displacement tests, but as this is abit more of a complex shape, there is a few distortions on the UV cuts.

Minor Project rethink

I have been thinking about my minor project and the direction that I want persue in the 3D world.
I am really interested in the mechanics of Modelling, rigging and skinning and what to get confident in this area, so that if the opportunity arrises to work in the industry, I will have a strong starting point. So for the minor project, I would like to work on different head studies, so that I can practice with sculpting and retopology, and then rig the heads so I have can see how different mouths shapes and eyes behave. hopefully producing faces that don't look strange on screen when animated.

Below is one of my favourite artists, and his rigs are really cool, I would love to aim for something like this, but I realise this is the top level of rigging, but we can only but try.

Wednesday, 20 September 2017

Displacement Test 02

Carrying on from yesterdays Displacement test, wanted to see if it worked on a bigger scale and create a rock arch. I quite like the result, though need to study real world rocks a bit more, so I can try and style them abit better.

Tuesday, 19 September 2017

Displacement Test

I have been trying to figure out how far you can push Displacements maps in Arnold - Thought it would be easier just to try a Rock and see if the angles would hold. I don't think its to bad, but there are some odd artefacts on places that i'm not sure how to correct at the moment.  But from the original SubD mesh, i think has potential.

Thursday, 7 September 2017


I have been trying to do a sculpt in zbrush every evening, most have turned out really bad but this one seemed to be getting somewhere. But run out of time so will move onto the next.

Sunday, 3 September 2017