Saturday, 30 September 2017

Major Project- Concept Painting

I have got a little stuck on the narrative side of the project, so thought I would try a little concept for the main character to see if it sparks anything. I wanted to try and use Zbrush as a concepting tool, as its really quick and gets you thinking about the form thats needed.

Thursday, 28 September 2017

Major Project - World Ideas

This is not a story board yet, I was just letting ideas flow today and see what shapes happened and try to  figure out the world I want to set this animation in. 

Basic Plot, spaceman (named 08) crashlands onto alien planet, has to drag his damaged space module to try and find a power source to get back off planet.

I quite like the idea of the rocky mountains actually being alien titans that have been turned to stone for a reason that you find out at the end of the animation, making walkways and bridges for the spaceman to walk across on his adventure for power.

Friday, 22 September 2017

Major Project - Emission Test

A quick test to see if I could get the emission channel to work, is a bit crudely painted, but seems to work in the render out of Arnold.

Thursday, 21 September 2017

Major Project - Alien Tomb

Testing shapes to try and make a Stonehedge type alien tomb. Same process as previous displacement tests, but as this is abit more of a complex shape, there is a few distortions on the UV cuts.

Wednesday, 20 September 2017

Displacement Test 02

Carrying on from yesterdays Displacement test, wanted to see if it worked on a bigger scale and create a rock arch. I quite like the result, though need to study real world rocks a bit more, so I can try and style them abit better.

Tuesday, 19 September 2017

Displacement Test

I have been trying to figure out how far you can push Displacements maps in Arnold - Thought it would be easier just to try a Rock and see if the angles would hold. I don't think its to bad, but there are some odd artefacts on places that i'm not sure how to correct at the moment.  But from the original SubD mesh, i think has potential.

Thursday, 7 September 2017


I have been trying to do a sculpt in zbrush every evening, most have turned out really bad but this one seemed to be getting somewhere. But run out of time so will move onto the next.

Sunday, 3 September 2017