Friday, 15 December 2017

Major Project - Model Template

I have worked out the major forms, though still not happy with the boots and bottom of trousers, so this is subject to change. But knowing how the head and helmet work together, I can get working on rigging the actual head.

Though this is a zbrush model, the topology is not high, I want to use this to test certain pivot points on the rig I intead to use. then can I start retopologising and texturing the model.

Thursday, 7 December 2017

Major Project - FlexiPlane Rig

Used a tutorial on digital tutors to make a flexiPlane, so that I can have a bit more control in my characters limbs. I do remember a student using this last year and saying that if you do a scene cleanup it deletes nodes that are used and breaks the rig, so need to speak to Alan about this and what is needed. But really interesting to make and all works OK at the moment.

Wednesday, 6 December 2017

Major Project - Sculpting

Still got alot of bits to make, like gloves, helmet, chest plate and textures. But the base is starting to get somewhere, and not just a floating head.

Sunday, 3 December 2017

Major Project - Eye Rig Test

Before I start on my actual model, I wanted to see how my geometry for the eyelids behaved, and if it needed to be altered. I chose to do this test now, as if I hooked up all the blendshapes for the rest of the face and then the eye did not work, it would of cost quite a bit of time.

I have only rigged one side, and not really smoothed the skinning to much, but it does seem to work and there is quite a bit of flexibilty to the rig, there are some extreme moves that a eye would not do, but just testing to see. Also the movement is quite floaty but for a test I'm OK with that. I will put all my workings up when I do the final model, but this was quite taxing to do and wanted to concentrate on making it work before I try to explain.

Friday, 17 November 2017

Mayor Project - Spacesuit Exploration

Trying out different colour comps for the spacesuit, I want everything to tie together so that the logo and text can appear on the spacesuit and if needed in the animation and not look out of place. 

Im liking No.1's colour scheme and more simple design, but please feel free to let me now your opinions, if your care to do so.

Wednesday, 15 November 2017

Major Project - Spacesuit Design

Designing spacesuits, there is a couple I like, but still needs a bit of work before I colour up. I have also started to think about the branding for the animation. My story idea has change slightly, and plan to get the story board up soon.