Saturday, 17 March 2018

Major Project - Bad Rig Suggestion - Thanks

Be careful of using this tutorial from digital tutors, I have found a problem with the rig, which means you cant rotate the character over 90 degrees to turn it in the other direction. its broken on mine and on theirs. This means I cant animate :) So I might start on another character to go along side Sol.

Wednesday, 14 March 2018

Major Project - Run Cycle First pass

Had a go at doing a run cycle, this is the first pass and a lot needs to be fixed and polished, but I think its OK. I want to make it alot more poppy when he runs but will do all this in the next pass.

Tuesday, 13 March 2018

Major Project - Posing

Before I try and attempt any animating, I want to practice just posing the character, so that I can get used to the rig and how it behaves. 

Monday, 12 March 2018

Major Project - Textures

Sorting out textures and Need to do the Skin today, but almost done. At highress which this is not, only takes 50seconds to render, which for Arnold im guessing is quite good. 

Wednesday, 7 March 2018

Major Project - Textures

What you see in Substance painter is not what you get in Maya. Testing and swearing

Tuesday, 6 March 2018

Major Project _ Cavity Maps

Just making sure the cavity maps work, means I can make the decisions of where I want the colours, rather than relying on a ramp. I did not take too much time on this just wanted to make sure it worked.

Major Project - Terrain Testing

Whilst working on the Sol character, I have been developing a method, to be able to place mountains and canyons as I wish and so that they merge together. With the combination of Houdini, Zbrush and Maya, I am able to drag and drop each individual mountain where I want it to be. These are loress and tests but the method works and with the ability for painting cavity maps I think it will look ok once the highress mountains are made and the set dressing has better composition. I was toying with the idea to place Sol in a whiite room, but I think it will be a shame not to show this method off.