Friday, 17 November 2017

Mayor Project - Spacesuit Exploration

Trying out different colour comps for the spacesuit, I want everything to tie together so that the logo and text can appear on the spacesuit and if needed in the animation and not look out of place. 

Im liking No.1's colour scheme and more simple design, but please feel free to let me now your opinions, if your care to do so.


Wednesday, 15 November 2017

Major Project - Spacesuit Design


Designing spacesuits, there is a couple I like, but still needs a bit of work before I colour up. I have also started to think about the branding for the animation. My story idea has change slightly, and plan to get the story board up soon.

Sunday, 12 November 2017

Major Project - Boot Proportions


Before actually designing the spacesuit of the character, I wanted to check that chunky moon boots would work with his proportions. I have placed placeholder boots and clothes over the top to make sure it all ties up. I think it works, so will go back to pencil and paper and make him look more like a astronaught.

Saturday, 11 November 2017

Major Project - Blendshape Tests


I have roughly made all the blendshapes today, some are pretty ropey, but I still want to see how they effect the mesh once rigged. I enjoyed doing this, but have to say, trying to model faces is a real challenge. The next stage is to try and figure out how to rig these in. I also need to sort the file, as 5 of the faces have the incorrect background.

Friday, 10 November 2017

Major Project - Blendshapes


I wanted to learn how blendshapes are used to rig the face, so have been using Mudbox to quickly sculpt some shapes and see how they behave, though there are a lot of shapes needed for a face.
I am not spending too much time on them, as will use the Jet pack Jones rig, but I want to know how this works and the pros and cons.

Wednesday, 8 November 2017

Major Project - Space Helmet Exploration


Trying to figure out the process of making a space helmet. I need to sit down and design the look on paper, but this process could work and needs no retopology as has been box modelled, so should work straight out of Zbrush.

Monday, 6 November 2017

Major Project - Skinning Test


Skinning test to see if the mesh created, was to complex for my level in skinning, but to block the weights and do the first pass of smoothing was pretty simple. So has made me want to try out the eyes and the mouth and see how they behave.