Hi Mark. Yes both work. Although, the eyes in the second render (bottom) could be focused more at the audience. That's not a criticism just worth experimenting with.I'm relaying a piece of feedback from my Phil (and myself) - In your posts you are to a certain extent treating your character more as a Maya asset than a character. For example, you haven't used her name yet in any of your posts. From a storytelling / narrative point of view thats not good. It's like designing Mickey Mouse and never calling him Mickey once. All you need to do is to use her name in the post title to start to bring her to life.
Note: On my monitor I can't see her hat very well. It's blending with the background. Possibly, lighten the cap or the background to a (very) dark grey?
OK, I thought about this, as she is the blocker driver for the bootlegging pair, who would basically crash purposely into chasing police so the other character can make a speedy getaway with the goods. I was thinking the two names to be 'Tumble and Gas' she would be called "Tumble" as she is always flipping of the road purposefully. The Male character would be called "Gas" as for his speedy antics. Off-key names I know, but I like them.
The hat she wears is not hers, she would snatch it at the begining from the third main character from the character set. He is Called 'Big Red' The moonshiner and Mechanic.
Yes, I can see the logic in your thinking - Ratchet and Clank style. Although,I'd recommend trying a few more names before settling. For example, she has attitude so I could imagine her being called 'Spoiler'. Gas, might be better as 'Juice' In any case it's worth putting together a list, particularly if you're going to work with these characters for another year. You can always come back to these names.
sure, totally open to suggestions, and want to try and different combos as Tumble doesnt really go, it sounds cool, but not for this characterthanks