Zbrush Maya
I have busy trying to work out how you get a model out of Zbrush and into maya. After testing out a few different software packages, I found Topogun the easiest to use, however retopology has to be the hardest puzzle to figure out. The model is no way perfect, but I think I have put the problem areas in places you cant see. I plan to take this back into Zbrush and tidy around the eyes, lips and ears. then see how all the maps behave on the mesh.
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