Wednesday, 20 September 2017
Displacement Test 02
Carrying on from yesterdays Displacement test, wanted to see if it worked on a bigger scale and create a rock arch. I quite like the result, though need to study real world rocks a bit more, so I can try and style them abit better.
Tuesday, 19 September 2017
Displacement Test
I have been trying to figure out how far you can push Displacements maps in Arnold - Thought it would be easier just to try a Rock and see if the angles would hold. I don't think its to bad, but there are some odd artefacts on places that i'm not sure how to correct at the moment. But from the original SubD mesh, i think has potential.
Thursday, 7 September 2017
Spacesuit
I have been trying to do a sculpt in zbrush every evening, most have turned out really bad but this one seemed to be getting somewhere. But run out of time so will move onto the next.
Sunday, 3 September 2017
Monday, 28 August 2017
Year 3 - Minor and major project
I was thinking about putting my adaptation B project on hold, as I feel, there was too much to handle for a 8month project, with all the characters and assets that would be needed.
So my thoughts are about working on a idea I had over last summers break. it would only have two characters, so feel it would be simpler to do as I really want to focus on modelling, rigging and textures. It would also expand upon the visual look of the ‘Invasion’ film and certain parts of the script to screen project that was created last year.
The Idea is of a astrounought that has crash landed on a hostile planet and needs to find power some how, as to power his space module to get back of the planet. I do want his space module to try and be a character of sorts as he has to drag it behind him, so can get him into trouble rolling back down hills and such when his rope breaks. similar style when when ‘Walle’ is acting a fool in the Pixar movie. I would like the animation to be called ‘Drag me home’.
I was inspired by a animation that was put on the CAA blog called Escape, that I thought was such a cool idea, and quite a simple in term of story ’apart from the 30 people it took to complete the pipeline’ but the whole look of the film is quite a visual treat.
Here are the sketches that where created last year, to give a little feel of how I see the world, but if the idea is good to go, I want to develop slightly as have different ideas for characters and story.
So my thoughts are about working on a idea I had over last summers break. it would only have two characters, so feel it would be simpler to do as I really want to focus on modelling, rigging and textures. It would also expand upon the visual look of the ‘Invasion’ film and certain parts of the script to screen project that was created last year.
The Idea is of a astrounought that has crash landed on a hostile planet and needs to find power some how, as to power his space module to get back of the planet. I do want his space module to try and be a character of sorts as he has to drag it behind him, so can get him into trouble rolling back down hills and such when his rope breaks. similar style when when ‘Walle’ is acting a fool in the Pixar movie. I would like the animation to be called ‘Drag me home’.
I was inspired by a animation that was put on the CAA blog called Escape, that I thought was such a cool idea, and quite a simple in term of story ’apart from the 30 people it took to complete the pipeline’ but the whole look of the film is quite a visual treat.
Here are the sketches that where created last year, to give a little feel of how I see the world, but if the idea is good to go, I want to develop slightly as have different ideas for characters and story.
Wednesday, 5 July 2017
Road Test
Test to see how to make a racetrack follow a hilly-ish terrain - Similar to the Isle of Man TT.
Monday, 3 July 2017
Xgen - Hair Test 6
Been trying to learn how to create hair in Xgen. These workings, are my way of figuring out the software. There is alot of screengrabs and little notes which I have made, but I am still unsure if this is the correct method, but I think the results are getting there.
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