Testing the Arnold materials from last weeks class to try and make some translucent plant pods that has some organic entity moving about inside. The shaders can do the job pretty well, though spheres have just been used at the moment for testing. However, I'm having problems with the shot cam, as its not rendering the composition I have chosen, and the DOF is just not working at all, Have tried all different distance settings and aperture, but no cigar.
Tuesday, 24 October 2017
Sunday, 22 October 2017
Thursday, 19 October 2017
Saturday, 30 September 2017
Major Project- Concept Painting
I have got a little stuck on the narrative side of the project, so thought I would try a little concept for the main character to see if it sparks anything. I wanted to try and use Zbrush as a concepting tool, as its really quick and gets you thinking about the form thats needed.
Thursday, 28 September 2017
Major Project - World Ideas
This is not a story board yet, I was just letting ideas flow today and see what shapes happened and try to figure out the world I want to set this animation in.
Basic Plot, spaceman (named 08) crashlands onto alien planet, has to drag his damaged space module to try and find a power source to get back off planet.
I quite like the idea of the rocky mountains actually being alien titans that have been turned to stone for a reason that you find out at the end of the animation, making walkways and bridges for the spaceman to walk across on his adventure for power.
Friday, 22 September 2017
Major Project - Emission Test
A quick test to see if I could get the emission channel to work, is a bit crudely painted, but seems to work in the render out of Arnold.
Thursday, 21 September 2017
Major Project - Alien Tomb
Testing shapes to try and make a Stonehedge type alien tomb. Same process as previous displacement tests, but as this is abit more of a complex shape, there is a few distortions on the UV cuts.
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