Tuesday, 6 March 2018
Major Project _ Cavity Maps
Just making sure the cavity maps work, means I can make the decisions of where I want the colours, rather than relying on a ramp. I did not take too much time on this just wanted to make sure it worked.
Major Project - Terrain Testing
Whilst working on the Sol character, I have been developing a method, to be able to place mountains and canyons as I wish and so that they merge together. With the combination of Houdini, Zbrush and Maya, I am able to drag and drop each individual mountain where I want it to be. These are loress and tests but the method works and with the ability for painting cavity maps I think it will look ok once the highress mountains are made and the set dressing has better composition. I was toying with the idea to place Sol in a whiite room, but I think it will be a shame not to show this method off.
Monday, 5 March 2018
Major Project - The Only Way is Up
Testing out the rig, to make sure that all the keys are active in the character set. they all seem correct and working. Though I have only moved the root ctrl in this, but this is clumsy Sols, first ever tubble.
Sunday, 4 March 2018
Friday, 2 March 2018
Major Project - Figuring out Problems in Substance
I think I have figured out the problem I was having in substance, and how to fix seems. I think my new skin job looks lovely, time to move on to the gloves.
Thursday, 1 March 2018
Major Project - Textures
Bringing textures into Maya, from yesterdays substance test. They work, however there are some issues with the seems, and the combination of the displacement map and normal map, so will have to try and sort this before carrying on.
Major Project - Eye Lashes
Eye lashes connected. Need to look into why my sticky eyes are not working at the moment, you could say its come unravelled, but I would prefer to call it, a learning curve.
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